You’ve already typed your own name into the first box. The second box is still blank, cursor blinking, while you decide whether to type your crush’s actual name or play it safe with a friend’s name instead — either way, that decision is the entire game before you’ve even pressed anything. Love Tester keeps its mechanics deliberately tiny: two names in, one heart-shaped verdict out, and enough replay value that nobody ever seems to stop at a single try.
Once both names are entered, clicking the heart button runs them through the game’s algorithm and returns a percentage somewhere between zero and one hundred, paired with a short, upbeat message rather than a bare number. Some versions let you pick an avatar to represent each name first, which doesn’t change the math but makes the result feel more personal than two strings of text being compared.
The percentage isn’t trying to model anything real about compatibility, and it doesn’t pretend to. Casual players tend to accept whatever number comes up and move on, while the more stubborn ones keep retyping the same crush’s name hoping the algorithm eventually cooperates.
Because the score comes from the letters themselves, small changes to how you type a name can shift the result noticeably. Players quickly learn to experiment rather than accept the first number they get:
None of that is a secret trick so much as the obvious consequence of a name-based algorithm — the same two people can walk away with three different scores depending on exactly what got typed. Friend groups tend to treat that instability as half the fun, running the same pair of names through repeatedly until somebody gets the number they wanted.
Whether you’re testing your own crush or plugging in two friends’ names just to watch them squirm at the result, Love Tester’s entire draw is how little it takes to get a reaction out of someone — two names, one heart button, and a percentage nobody can quite take seriously but everyone still wants to see.